Latest news

Oct
18

SpriteTile 2.4 is out today, and it has a number of improvements, such as bookmarks for quickly navigating large levels, and more. See the changelog for all the details.


Oct
5

Another Vectrosity update has been released, this one a minor bugfix release (4.0.1) to fix two issues with drawing points.


Sep
26

A new update for Vectrosity is out! Also, a new update for Vectrosity is out! No, that's not a typo...versions 3.1.2 and 4.0 are both released today. Version 4.0 is faster, more flexible, more streamlined—basically the best version yet. It does rely on some of the new GUI features in Unity 4.6, though, which is currently in beta. If you'd rather not upgrade Unity yet, Vectrosity 3.1.2 has a couple of improvements, and is included in this update. The details for both versions are in the changelog.


Sep
5

Another small update for ObjReader, to 2.3.4, which fixes certain cases where groups didn't use the correct material.


Aug
30

It's a bugfix release day for ObjReader 2.3.3 and UniFileBrowser 2.4.2. Grab 'em if you use 'em!


July
31

One last update for July...Vectrosity 3.1.1. This is a small bugfix update with a couple of .drawStart/.drawEnd fixes; see the changelog for the specifics.


July
29

A major update for SpriteTile has been released. Version 2.3 includes various new features such as per-tile colors, converting tiles to and from sprites, loading/saving arbitrary blocks from levels, custom polygon colliders, and more. Check out the changelog for more details!


July
20

One of the fixes in FlyingText3D 2.1 turned out not to be entirely correct, so FlyingText3D 2.1.1 fixes the fix so now it's really fixed for real.


July
12

Today is Update the Updates Day! ObjReader 2.3.2 and UniFileBrowser 2.4.1 are out, which fix a few things. But wait, that's not all... FlyingText3D 2.1 is also out! It has some improvements and fixes for better font rendering and positioning.


July
5

If yesterday wasn't updatey enough for you, then you'll be happy to know ObjReader 2.3.1 has been released today, to fix an issue if spaces are used in texture file names.


July
4

Today is Update Day! Sure, it's the day where some country celebrates by making things go bang, but it's also the day when ObjReader 2.3 and UniFileBrowser 2.4 are out. They don't make things go bang, but they do import .obj files at runtime and provide a full-featured in-game file browser, respectively, which might be more useful, depending on what you need. But hey, the source is included (as always), so you could make them go bang too if you want!


June
19

Vectrosity 3.1 is out now. This is primarily an improvement and bugfix release. Check out all the new-and-improved stuff in the changelog!


June
3

A small update to SpriteTile has been released (2.2.1), which fixes an issue with the TileEditor window when starting a new project with no demos imported.


May
30

SpriteTile is now at version 2.2. The highlight for this version is multi-camera support, for things like split-screen games. See the changelog for more details on the other goodies.


Apr
30

SpriteTile is now at version 2.1. This major update brings many new features, the highlights of which are animated tiles and a new group type for the editor. There's a bunch more, of course, plus some changes and fixes. Check out the changelog!


Apr
1

Version 2.3 of UniFileBrowser is out today. This contains quite a few new features and functions, including the option to show file dates, sorting by name or date, custom filter delegates, and more, plus a few changes. No foolin'!


Mar
26

Another ObjReader release; 2.2.1 fixes a potential problem with combined lines.


Mar
21

An update to ObjReader is out now. Version 2.2 has various improvements including better speed and memory usage, and a few fixes.


Mar
18

SpriteTile 2.0 has been released! As you can see by the changelog, this has a whole bunch of new stuff and changes. You'll need to make a few changes in projects that are being updated from a previous version, but it's worth it.


Mar
4

A small update to FlyingText3D brings it up to 2.0.3, which fixes harmless (but slightly annoying) warnings when using Unity 4.3.


Feb
13

In non-SpriteTile news, Vectrosity 3.0 is out! This is a big update with some new functions, and a number of changes, enhancements, and bug fixes. It requires Unity 4.0 as a minimum now, and has some new features that require 4.3, such as the ability to create 2D colliders for lines.


Feb
1

If you're not tired of new SpriteTile versions, then good news, SpriteTile 1.2.3 is out! An improvement and a couple more fixes this time.


Jan
28

Seems all the bugs weren't quite squashed, so SpriteTile 1.2.2 has been released. Aside from the bug-squishing, a new function has been added.


Jan
27

Due to a slight oops or two, SpriteTile 1.2.1 is out now. A very small update, but you should still get it if you already downloaded 1.2.


Jan
27

A big update to SpriteTile 1.2 is out now. Quite a bunch of new stuff this time, including an editor scene preview, ability to use sprites made with the Multiple spritemode, several new functions, speedups, and a few bugfixes for good measure. Enjoy!


2013


Dec
23

An update to SpriteTile, namely SpriteTile 1.1, has been released. (Yes, already.) It's not a huge release, but there are a couple of fixes, and a few enhancements, plus it won't break anything, so there's no reason not to get it!


Dec
21

End-of-year holiday sale! Get 40% off everything in the store for a limited time!


Dec
16

SpriteTile 1.0 is available now! And with a 50% launch discount too! So go get it...it makes 2D tile stuff fun and easy, if I do say so. Plus there will be more features in the future, and as always all updates are free. Use the Contact page if you have any questions/suggestions/bug reports (never!)/etc.


Dec
10

Announcing SpriteTile, a new tile system for Unity, which works seamlessly with the new sprites in Unity 4.3! It's not quite available yet, but will be very soon. Stay tuned! In the meantime you can play Acorn Antics, a small demo game made with SpriteTile that shows off some of the features.


Nov
6

It's been a while, but Fractscape is back with an update to version 1.6. This was brought on by the release of OS X "Mavericks", which doesn't seem to like apps built with old versions of Unity. So Fractscape is now built with Unity 4, and in the process it's gotten some spiffing up and bug fixing, and a Linux version to boot. Also joining the not-crashing-on-Mavericks club are new Mac builds of Unity Invaders and Unitroids on the Arcade page.


Oct
24

FlyingText3D gets bumped to 2.0.2. This release fixes a bug with Justify.Center and Justify.Right, and increases character lookup table speeds.


Aug
31

Labor Day weekend 50% off sale! Visit the store and get all items for half price, until September 3.


Aug
29

Website relaunched! One of those things I've been meaning to do for years now. The old site was kind of a mess and not easy to update. Aside from the reorganization, I re-did all the coding from scratch, so it should be faster and easier to navigate. Right now many of the pages are a fairly straight “port” from the old site, but since it's not a pain to change things anymore, I'll be adding more stuff to the Unity utility pages in particular. There are some new features though, such as the newsletter (you can sign up over there on the right). Also, buying utilities is better—there's a new store page, where you can see everything that's available at once, and if you need more than one item, you can get discounts. I hope you like it! (And, of course, let me know if you find something that's not working.) NOTE: old download links will no longer work; tell me if you need to re-download a utility you bought previously.


Aug
13

And now ObjReader 2.1 is out. It's a little faster, but the main thing is the new ConvertFileAsync function, which loads .obj files (including .mtl files and textures) from the WWW.


June
28

Vectrosity 2.3 has been released. It's not as big of an update as some versions have been, as far as new features go, but VectorLine.Selected has gained some important functionality, and there are a couple of new bits such as VectorLine.MakeCube, as well as a number of fixes.


May
21

Speaking of 2.0 releases, FlyingText3D 2.0 is out! (Actually 2.0.1, to address a bug I found immediately after 2.0 was released.) This is a pretty big update with a lot of new features and changes. A few of the highlights are the ability to update text objects in-place instead of having to destroy/recreate them, more layout features such as word wrap, and separate materials for front/edges. Go get it if you want snazzy dynamic real 3D text!


May
6

ObjReader gets a bump to the big two point oh. MTL support is included now, so objects can get automatic materials and textures (as long as the textures are in JPG or PNG format, since that's what Unity can load natively). Also the API has changed significantly so it's more straightforward—OBJ in, GameObjects out, simple as that.


Apr
29

An update to UniFileBrowser has been released, namely 2.2. This is actually a bigger update than it looks, since a lot of the layout code has been rewritten, so skinning it is easier now. Get this if you need a nice in-game file browser.