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Say goodbye to bitmaps! At last you can create true 3D text in Unity, simply and dynamically. Just supply a TrueType font, and you can instantly have zooming, rotating, warping, bouncing, and yes, flying text...just imagine the possibilities! Version 2.0 now available! Get FlyingText3D now
 

FlyingText3D

Get FlyingText3D


The indie version of FlyingText3D is on sale now for just $19.95, and you can use it in as many projects as you like (one license per person/company, please). It comes with both a .dll version and source code. The pro version of FlyingText3D is currently $39.95. You should buy the pro version if you’re representing a company rather than an individual, or are a pro user in some capacity (how “pro” is defined is up to you), or are just feeling generous. The functionality is the same for both versions. All updates are free.

Click one of the buttons below, and you’ll be taken to a secure page where you can pay through PayPal (account not required), using any currency, and get your copy of FlyingText3D, usually delivered within seconds. Please make sure your email filtering allows mail from starscenesoftware.com, so you can receive the download link.






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Questions, suggestions, comments? Please feel free to use the Contact page on this site, or post a message in the FlyingText3D topic.

 

FlyingText3D: US$19.95

FlyingText3D Pro: US$39.95

FlyingText3D may be easy, but it’s not lacking in power. Here’s a taste of what you can do:


  1. Use most TrueType fonts, both Windows and Macintosh format.

  2. Make text any size, extrude to any depth (including none), include backfaces or not, use any resolution — lower for fewer polygons, higher for smoother-looking characters.

  3. Text can be created as a single object, or as separate objects. Characters can have colliders and rigidbodies.

  4. Make text dynamically at runtime, or save text objects as prefabs. No need to tediously import text models from external 3D apps; everything is done right in Unity. And since text is dynamic, everything can be changed on the fly.

  5. Use HTML-like tags to change size, color, etc. in the same line of text.

  6. Use any material on the generated text; textures can be per-letter or not.

  7. Can improve performance over bitmaps in certain cases where fill-rate is at a premium, since there is no transparency.

  8. Comes with complete, illustrated documentation.

  9. All features available in both Unity Free and Pro. Works on all platforms.

Actual screenshot from Unity...that’s one line of text, with different fonts, colors, and sizes created with tags, similar to HTML.

Text can be created as individual letters with one command, and those letters can be fully controlled by physics just like any other object.

Use any material and texture on generated text. Multiple colors in the same text object are created through vertex colors.

Create dynamic menus, fantastic title screens, or anything else that needs some text with pizazz!

 

Starscene Software