Latest news

Apr
26

Vectrosity and SpriteTile have been bumped to versions 5.6 and 3.2.1 respectively, which contain minor changes and fixes.


Feb
8

An update to UniFileBrowser brings it to version 2.7. Featured is a fix for Unity 2017.3 and an improved inspector layout.


Jan
18

SpriteTile is now version 3.2, which features full compatibility with Unity 2017.3, so there are no errors or warnings with any scripts or demos.


2017


Dec
19

ObjReader has been updated to version 2.7, which has support for 32-bit mesh indices when used with Unity 2017.3. This means .obj files no longer have any mesh size limitations (well, technically 4 billion vertices, but who's counting).


Nov
20

Vectrosity is 50% off, this week only!


Nov
19

Another SpriteTile update has been released: version 3.1.2, with a TMX importer improvement and a bugfix.


Nov
2

A small update for SpriteTile is out. Version 3.1.1 brings a bugfix and an editor improvement.


Oct
15

Vectrosity 5.5 has been released! The various changes and fixes can be seen in the changelog.


Aug
17

ObjReader 2.6 is out, with a bugfix and an update so it works properly on Unity 2017.1.


May
23

Updates! We got updates! Vectrosity 5.4.2 (a proper fix that replaces 5.4.1), SpriteTile 3.1 (some fixes), Stitchscape 2.1 (can work at runtime now), and ObjReader 2.5 (some fixes).


Apr
24

Vectrosity on sale, 25% off!


Apr
20

A small update, Vectrosity 5.4.1, has been released to fix an issue with Unity 5.6.


Apr
17

SpriteTile on sale, 25% off!


Apr
6

Vectrosity 5.4 is out today. This includes several fixes and changes, including full compatibility with Unity 5.6.


Jan
8

Site update: all Unity webplayers have been replaced with WebGL versions. Welcome to 2017!


2016


Dec
8

SpriteTile 3.0 is out! This is a big release with many new features and enhancements. The highlights are a tile-based lighting system, custom properties for tiles including GameObjects, and improved editor functionality. It's fully compatible with Unity 5.5. Check out the changelog for all the details.


Dec
5

UniFileBrowser 2.6.1 is out today, which has a few fixes, including Unity 5.5 compatibility for the DLL.


Aug
28

A small update to FlyingText3D has been released, which fixes an issue when using it with Unity 5.4.


Aug
27

It's been a while since Stitchscape was updated, so here's version 2.0. This includes new options for stitching terrains and new documentation with illustrations.


Jul
24

An update to UniFileBrowser has been released. This brings it up to version 2.6, with some added functionality and changes, which you can read about in the changelog.


Jul
13

SpriteTile 2.13 is out, with a bunch of improvements and fixes. It requires Unity 5.2.2 or later now, and be sure to read the upgrade guide if you have a project made with an earlier version. See all the goodies in the changelog.


Jun
28

40% off on Vectrosity for 24 hours!


Jun
15

Vectrosity 5.3 is out, with a new function for end caps, plus some spiffing up with various changes and fixes, as detailed in the changelog.


Jan
20

Another Vectrosity bump, to Vectrosity 5.2.2. There are several changes and fixes as described here.


2015


Dec
12

Vectrosity 5.2.1 is out. This contains a couple of fixes; see the changelog.


Nov
25

Vectrosity 5.2 has been released, with a bunch of improvements and fixes, and is compatible with Unity 5.3. See the changelog for all the details.


Nov
3

Vectrosity is 50% off until Nov. 13!


Oct
22

With the release of Unity 5.2.2 comes Vectrosity 5.1. This supports the latest Unity version, and has some additional improvements and fixes as described in the changelog.


Sep
8

Today is the release of Unity 5.2, and not coincidentally, Vectrosity 5 is out! This is a big update that streamlines the API, and adds visual editing in the Unity editor for 2D lines. It's about 25% faster thanks to improvements in Unity 5.2's UI backend. Vectrosity 5 also requires Unity 5.2, since those UI improvements involve some code changes. See the changelog for info on all the new stuff.


Aug
18

The last (for real this time, maybe?) version of Vectrosity 4, 4.4, is available. This features some enhancements for end caps, and a few fixes (changelog). Vectrosity 5 coming soon!


Aug
15

FlyingText3D gets updated to 2.2 today. This adds the option for generating mesh tangents for shaders which use them, and fixes a bug with vertical text alignment.


Aug
4

SpriteTile 2.12 is out, with the ability to load arbitrary layers with Tile.LoadMapBlock, and a few fixes (changelog). And! Vectrosity 4.3.2 is out too, with an improvement for Joins.Weld (changelog).


Aug
1

Vectrosity 4.3.1 is available, with a bugfix for endPointsUpdate with 3D lines and Joins.Weld.


Jul
19

Vectrosity 4.3 has been released, which is probably the last release for Vectrosity 4 (unless there are any remaining bugs). Don't panic; this isn't the end...Vectrosity 5 is the next release, due out in time for Unity 5.2, since there are some changes in the way certain UI features are handled. In the meantime, 4.3 has a few additions/changes and a bugfix, as described in the changelog.


Jul
12

SpriteTile is updated again, to version 2.11. This contains a new function and a few fixes/improvements (changelog).


Jul
1

SpriteTile 2.10.2 has been released, which fixes a bug with sprite importing when using the DLL.


Jun
24

SpriteTile 2.10.1 has been released, which has improved sprite importing in order to work consistently with Unity 5.1, and support for tile flipping and rotation when importing Tiled files.


Jun
16

SpriteTile is on sale for 50% off until June 23! Get it on the Unity Asset Store or here!


Jun
11

A new version of SpriteTile, SpriteTile 2.10, is out! This features tile flipping, tooltips in the editor, and more stuff as described in the changelog. Also the file format specs have been updated.


Apr
23

Vectrosity 4.2 is out now. This is primarily about updating functions such as SetColors to use Color32 instead of Color, which improves performance, so some user code changes may be required. A couple of fixes are also included.


Apr
21

If you're doing development for SpriteTile and want to write SpriteTile levels outside of Unity, the file format specs are now online here.


Apr
16

SpriteTile 2.9 has been released. This features functions for using random and terrain groups in code at runtime, as well as other improvements and fixes, as detailed in the changelog.


Apr
7

Vectrosity is on sale for 50% off until April 14! Get it on the Unity Asset Store or here!


Apr
4

Vectrosity gets bumped to version 4.1.3, with a couple more fixes.


Mar
12

SpriteTile 2.8 is now available! This has various additions and changes for improved usability, and a couple of fixes. See the changelog for more details.


Mar
5

Another update to Vectr—no, wait. An update to ObjReader is out, namely 2.4. This has some new stuff such as loading bumpmap textures and being able to cancel WWW downloads.


Mar
3

And Vectrosity 4.1.2 has been released, to fix an issue with 3D lines after loading new levels. So now it's totally fixed for real this time.


Mar
2

A small update to Vectrosity 4.1.1 has been released, to fix an issue with creating lines after loading new levels.


Feb
28

Vectrosity 4.1 is available now, which contains some additions which make it easy to use multiple vector canvases, and a new MakeArc function, plus some changes and fixes detailed in the changelog.


Feb
12

SpriteTile 2.7 is out! See the changelog for details of the new additions and changes, which include the ability to import Tiled maps, set camera rotation, add order-in-layer ranges in the editor, and more.


Feb
9

Realmaze3D 2.0 is now live and available on the App Store!


Jan
31

Realmaze3D 2.0 is finished and submitted to the App Store, awaiting approval...better late than never! It will run at the native resolution of all iOS devices, and features improved graphics and various tweaks to make it a better experience. It's even 64-bit, thanks to Unity 4.6.2 and the new IL2CPP process.


Jan
16

Another small update, Vectrosity 4.0.5, has been released, which contains a couple of bugfixes.


Jan
7

Vectrosity 4.0.4 is out, which is a small update containing a bugfix and an enhancement for the Selected function.


2014


Dec
24

End of year holiday sale! Visit the store and get 30% off all items for a limited time!


Dec
16

In non-SpriteTile update news, Stitchscape 1.5.2 has been released. This is a minor update that fixes potential display issues.


Dec
13

Another SpriteTile update is available, version 2.6, which has a bunch of additions and improvements to the TileEditor. The changelog has all the details, as always!


Dec
1

SpriteTile 2.5.1 is out, with fixes for a couple of issues overlooked in 2.5.


Nov
30

Squeaking in just at the end of the month, SpriteTile 2.5 is out! This big update is focused on editor improvements, including terrain groups, more flexible layout, a new fill tool, more selection and drawing options, plus lots more. There are some new code functions too. Read all about it in the changelog!


Nov
12

UniFileBrowser gets updated to version 2.5. This has some additional functions, plus improved touch input support on mobile devices.


Nov
7

Vectrosity 4.0.3 has been released, which has changes to work with Unity 4.6f1, as well as some other fixes. Note that the Unity 5 beta doesn't currently include the 4.6f1 changes, so Vectrosity 4.0.2 should be used with Unity 5 until the UI functionality is updated to match 4.6f1. Update: the current Unity 5 beta (b14) should now work with Vectrosity 4.0.3.


Oct
27

A trio of updates is out today, for FlyingText3D, ObjReader, and Vectrosity. Mostly this is to address Unity 5 compatibility, but there are a few other fixes as well.


Oct
18

SpriteTile 2.4 is out today, and it has a number of improvements, such as bookmarks for quickly navigating large levels, and more. See the changelog for all the details.


Oct
5

Another Vectrosity update has been released, this one a minor bugfix release (4.0.1) to fix two issues with drawing points.


Sep
26

A new update for Vectrosity is out! Also, a new update for Vectrosity is out! No, that's not a typo...versions 3.1.2 and 4.0 are both released today. Version 4.0 is faster, more flexible, more streamlined—basically the best version yet. It does rely on some of the new GUI features in Unity 4.6, though, which is currently in beta. If you'd rather not upgrade Unity yet, Vectrosity 3.1.2 has a couple of improvements, and is included in this update. The details for both versions are in the changelog.


Sep
5

Another small update for ObjReader, to 2.3.4, which fixes certain cases where groups didn't use the correct material.


Aug
30

It's a bugfix release day for ObjReader 2.3.3 and UniFileBrowser 2.4.2. Grab 'em if you use 'em!


July
31

One last update for July...Vectrosity 3.1.1. This is a small bugfix update with a couple of .drawStart/.drawEnd fixes; see the changelog for the specifics.


July
29

A major update for SpriteTile has been released. Version 2.3 includes various new features such as per-tile colors, converting tiles to and from sprites, loading/saving arbitrary blocks from levels, custom polygon colliders, and more. Check out the changelog for more details!


July
20

One of the fixes in FlyingText3D 2.1 turned out not to be entirely correct, so FlyingText3D 2.1.1 fixes the fix so now it's really fixed for real.


July
12

Today is Update the Updates Day! ObjReader 2.3.2 and UniFileBrowser 2.4.1 are out, which fix a few things. But wait, that's not all... FlyingText3D 2.1 is also out! It has some improvements and fixes for better font rendering and positioning.


July
5

If yesterday wasn't updatey enough for you, then you'll be happy to know ObjReader 2.3.1 has been released today, to fix an issue if spaces are used in texture file names.


July
4

Today is Update Day! Sure, it's the day where some country celebrates by making things go bang, but it's also the day when ObjReader 2.3 and UniFileBrowser 2.4 are out. They don't make things go bang, but they do import .obj files at runtime and provide a full-featured in-game file browser, respectively, which might be more useful, depending on what you need. But hey, the source is included (as always), so you could make them go bang too if you want!


June
19

Vectrosity 3.1 is out now. This is primarily an improvement and bugfix release. Check out all the new-and-improved stuff in the changelog!


June
3

A small update to SpriteTile has been released (2.2.1), which fixes an issue with the TileEditor window when starting a new project with no demos imported.


May
30

SpriteTile is now at version 2.2. The highlight for this version is multi-camera support, for things like split-screen games. See the changelog for more details on the other goodies.


Apr
30

SpriteTile is now at version 2.1. This major update brings many new features, the highlights of which are animated tiles and a new group type for the editor. There's a bunch more, of course, plus some changes and fixes. Check out the changelog!


Apr
1

Version 2.3 of UniFileBrowser is out today. This contains quite a few new features and functions, including the option to show file dates, sorting by name or date, custom filter delegates, and more, plus a few changes. No foolin'!


Mar
26

Another ObjReader release; 2.2.1 fixes a potential problem with combined lines.


Mar
21

An update to ObjReader is out now. Version 2.2 has various improvements including better speed and memory usage, and a few fixes.


Mar
18

SpriteTile 2.0 has been released! As you can see by the changelog, this has a whole bunch of new stuff and changes. You'll need to make a few changes in projects that are being updated from a previous version, but it's worth it.


Mar
4

A small update to FlyingText3D brings it up to 2.0.3, which fixes harmless (but slightly annoying) warnings when using Unity 4.3.


Feb
13

In non-SpriteTile news, Vectrosity 3.0 is out! This is a big update with some new functions, and a number of changes, enhancements, and bug fixes. It requires Unity 4.0 as a minimum now, and has some new features that require 4.3, such as the ability to create 2D colliders for lines.


Feb
1

If you're not tired of new SpriteTile versions, then good news, SpriteTile 1.2.3 is out! An improvement and a couple more fixes this time.


Jan
28

Seems all the bugs weren't quite squashed, so SpriteTile 1.2.2 has been released. Aside from the bug-squishing, a new function has been added.


Jan
27

Due to a slight oops or two, SpriteTile 1.2.1 is out now. A very small update, but you should still get it if you already downloaded 1.2.


Jan
27

A big update to SpriteTile 1.2 is out now. Quite a bunch of new stuff this time, including an editor scene preview, ability to use sprites made with the Multiple spritemode, several new functions, speedups, and a few bugfixes for good measure. Enjoy!


2013


Dec
23

An update to SpriteTile, namely SpriteTile 1.1, has been released. (Yes, already.) It's not a huge release, but there are a couple of fixes, and a few enhancements, plus it won't break anything, so there's no reason not to get it!


Dec
21

End-of-year holiday sale! Get 40% off everything in the store for a limited time!


Dec
16

SpriteTile 1.0 is available now! And with a 50% launch discount too! So go get it...it makes 2D tile stuff fun and easy, if I do say so. Plus there will be more features in the future, and as always all updates are free. Use the Contact page if you have any questions/suggestions/bug reports (never!)/etc.


Dec
10

Announcing SpriteTile, a new tile system for Unity, which works seamlessly with the new sprites in Unity 4.3! It's not quite available yet, but will be very soon. Stay tuned! In the meantime you can play Acorn Antics, a small demo game made with SpriteTile that shows off some of the features.


Nov
6

It's been a while, but Fractscape is back with an update to version 1.6. This was brought on by the release of OS X "Mavericks", which doesn't seem to like apps built with old versions of Unity. So Fractscape is now built with Unity 4, and in the process it's gotten some spiffing up and bug fixing, and a Linux version to boot. Also joining the not-crashing-on-Mavericks club are new Mac builds of Unity Invaders and Unitroids on the Arcade page.


Oct
24

FlyingText3D gets bumped to 2.0.2. This release fixes a bug with Justify.Center and Justify.Right, and increases character lookup table speeds.


Aug
31

Labor Day weekend 50% off sale! Visit the store and get all items for half price, until September 3.


Aug
29

Website relaunched! One of those things I've been meaning to do for years now. The old site was kind of a mess and not easy to update. Aside from the reorganization, I re-did all the coding from scratch, so it should be faster and easier to navigate. Right now many of the pages are a fairly straight “port” from the old site, but since it's not a pain to change things anymore, I'll be adding more stuff to the Unity utility pages in particular. There are some new features though, such as the newsletter (you can sign up over there on the right). Also, buying utilities is better—there's a new store page, where you can see everything that's available at once, and if you need more than one item, you can get discounts. I hope you like it! (And, of course, let me know if you find something that's not working.) NOTE: old download links will no longer work; tell me if you need to re-download a utility you bought previously.


Aug
13

And now ObjReader 2.1 is out. It's a little faster, but the main thing is the new ConvertFileAsync function, which loads .obj files (including .mtl files and textures) from the WWW.


June
28

Vectrosity 2.3 has been released. It's not as big of an update as some versions have been, as far as new features go, but VectorLine.Selected has gained some important functionality, and there are a couple of new bits such as VectorLine.MakeCube, as well as a number of fixes.


May
21

Speaking of 2.0 releases, FlyingText3D 2.0 is out! (Actually 2.0.1, to address a bug I found immediately after 2.0 was released.) This is a pretty big update with a lot of new features and changes. A few of the highlights are the ability to update text objects in-place instead of having to destroy/recreate them, more layout features such as word wrap, and separate materials for front/edges. Go get it if you want snazzy dynamic real 3D text!


May
6

ObjReader gets a bump to the big two point oh. MTL support is included now, so objects can get automatic materials and textures (as long as the textures are in JPG or PNG format, since that's what Unity can load natively). Also the API has changed significantly so it's more straightforward—OBJ in, GameObjects out, simple as that.


Apr
29

An update to UniFileBrowser has been released, namely 2.2. This is actually a bigger update than it looks, since a lot of the layout code has been rewritten, so skinning it is easier now. Get this if you need a nice in-game file browser.